It never forgot that it was a reference / instruction manual first and foremost. Filled with advice and procedures of play that are still useful and relevant today. At 64-pages each you learn how to play and run D&D. The GM advice there is good, but I'd want more worked adventure examples to have it be a cage fight contender. Sine Nominee Publishing uses the basic D&D framework and gives you tons of material to make a sandbox science fiction or fantasy game. And random tavern generators and other tools you can use in other games.Īnd random charts can be good, if well-developed as tools. The advice on creating adventures is solid and there's a lot on NPCs. You keep the Garyspeak, basically Gary Gygax as channeling through the fictional Gary Jackson as being erudite and a bit of a smack-talker. The current edition of HackMaster is set in the Kingdoms of Kalamar setting and is more serious. And you get a peek into Garweeze Wurld, the official setting. The rest is the required parody out of Knights of the Dinner Table, new magic items, and how to do stuff. The AD&D-compatible version looks a lot like the AD&D 1e DMG-the cover art is a homage and some of the text is the same. I'll put either version of the HackMaster GMG in a cage fight against other books.
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